PlayMindARENA

PLAYMIND ARENA

Game & event guides

Guides for the versions you can actually play on PlayMind Arena: implemented rules, worked examples, controls and saved-progress help.

Lucky DrawFrom your participant list to confirmed results: a practical workflow for year-end parties and team celebrations.ChessBeginner rules, board controls and AI practice.Chinese ChessBeginner rules, board controls and AI practice.Lines 2026Keep routes open while building a line on the 9 × 9 board. This version uses six bubble colours and clears horizontal, vertical and diagonal runs.Mine QuestMine Quest is a compact deduction puzzle with 10 mines hidden among 81 squares. The first reveal and its neighbouring squares are protected when the minefield is created.Block DropBlock Drop uses a 12 × 16 field and its own collection of falling shapes. Your task is to complete horizontal rows before the stacked blocks block the next piece.Neon SnakeGuide a growing snake around a 20 × 20 field. Collect diamonds while leaving enough room to turn away from walls and your own body.Merge 2048Slide numbered tiles on a 4 × 4 board. Equal neighbours merge into a doubled value, and a new tile appears after a move that changes the board.Puzzle WarehouseMove crates onto rings in three original warehouse layouts. You can walk around a crate and push it, but cannot pull it toward you or push two crates together.Memory MatchMemory Match, shown as Trúc Xanh in Vietnamese, is a timed matching game with animal, flower and symbol themes. Each picture has exactly one matching partner.Brick BreakerControl a paddle to keep the ball in play and break a field of 32 bricks. You start with three lives and choose when to launch each ball.GomokuFreestyle Gomoku · 15 × 15. Black starts. Five or more consecutive stones horizontally, vertically or diagonally wins.ReversiStandard Reversi · 8 × 8. Bracket opposing discs to flip them. A player with no legal move passes automatically. When neither player can move, the higher disc count wins.CheckersEnglish / American checkers · 8 × 8. Black starts from the bottom. Men move and capture forward; kings move and capture one diagonal step or jump in either direction. Captures are mandatory. Continue a multiple jump with the same piece. Promotion ends the turn. Threefold repetition or 40 moves per player without capture or man movement is a draw.GoChinese area rules · 9 × 9 · komi 7.5 for White. Capture groups with no liberties. Suicide and positional superko are forbidden. Two consecutive passes score stones plus surrounded empty points. Play out disputed captures before passing; stones left on the board count as alive. Neutral areas score for neither player. No handicap in this version.Nexo ThunderNavigate two maps, activate checkpoints, manage ammunition and prepare for each boss.

These guides are written by PlayMind Arena for the current implementations. Found something that differs? Contact us.