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PLAYMIND ARENA · PRACTICAL GUIDE

How to play Go

Chinese area rules · 9 × 9 · komi 7.5 for White. Capture groups with no liberties. Suicide and positional superko are forbidden. Two consecutive passes score stones plus surrounded empty points. Play out disputed captures before passing; stones left on the board count as alive. Neutral areas score for neither player. No handicap in this version.

Written by PlayMind Arena · Updated 2 November 2026

Rules used here

Chinese area rules · 9 × 9 · komi 7.5 for White. Capture groups with no liberties. Suicide and positional superko are forbidden. Two consecutive passes score stones plus surrounded empty points. Play out disputed captures before passing; stones left on the board count as alive. Neutral areas score for neither player. No handicap in this version.

Read a position

An isolated stone away from the edge has four liberties. A neighbouring opponent reduces that count. Connect to a friendly group to share liberties, and watch for groups left with only one.

A detail to notice

Before both players pass, resolve disputed captures on the board. This version counts remaining stones as alive and uses Chinese area scoring with 7.5 komi for White; it does not run a separate dead-stone negotiation.

Play on PlayMind Arena

Choose Play vs AI or Local two player to begin without an account. Select a piece or intersection, then a legal destination. Use Tab to reach the board, arrows to move focus, and Enter or Space to select. Move hints and sound can be changed in board settings.

Use Undo in practice to explore another idea. Practice games stay in this browser, do not sync between devices and do not change online points. Choose Play online to enter the sign-in lobby and invite an opponent; turn and match limits are shown before play begins.

Try it on PlayMind Arena