PlayMindARENA

PLAYMIND ARENA

Game & event guides

Guides for the versions you can actually play on PlayMind Arena: implemented rules, worked examples, controls and saved-progress help.

SorteoFrom your participant list to confirmed results: a practical workflow for year-end parties and team celebrations.AjedrezBeginner rules, board controls and AI practice.Ajedrez chinoBeginner rules, board controls and AI practice.Líneas 2026Keep routes open while building a line on the 9 × 9 board. This version uses six bubble colours and clears horizontal, vertical and diagonal runs.Aventura de minasMine Quest is a compact deduction puzzle with 10 mines hidden among 81 squares. The first reveal and its neighbouring squares are protected when the minefield is created.Caída de bloquesBlock Drop uses a 12 × 16 field and its own collection of falling shapes. Your task is to complete horizontal rows before the stacked blocks block the next piece.Serpiente neónGuide a growing snake around a 20 × 20 field. Collect diamonds while leaving enough room to turn away from walls and your own body.Fusión 2048Slide numbered tiles on a 4 × 4 board. Equal neighbours merge into a doubled value, and a new tile appears after a move that changes the board.Almacén de puzlesMove crates onto rings in three original warehouse layouts. You can walk around a crate and push it, but cannot pull it toward you or push two crates together.Parejas de memoriaMemory Match, shown as Trúc Xanh in Vietnamese, is a timed matching game with animal, flower and symbol themes. Each picture has exactly one matching partner.RompebloquesControl a paddle to keep the ball in play and break a field of 32 bricks. You start with three lives and choose when to launch each ball.GomokuGomoku libre · 15 × 15. Las negras empiezan. Gana quien consiga cinco o más piedras consecutivas en horizontal, vertical o diagonal.ReversiReversi estándar · 8 × 8. Encierra fichas rivales para voltearlas. Quien no tenga jugada legal pasa automáticamente. Cuando nadie pueda mover, gana quien tenga más fichas.DamasDamas inglesas/americanas · 8 × 8. Las negras empiezan desde abajo. Las fichas comunes mueven y capturan hacia delante; las damas avanzan un paso diagonal o saltan en cualquier sentido. Capturar es obligatorio. Continúa los saltos múltiples con la misma ficha. La promoción termina el turno. La triple repetición o 40 movimientos por jugador sin captura ni movimiento de ficha común son tablas.GoReglas chinas por área · 9 × 9 · Komi 7.5 para blancas. Captura grupos sin libertades. Se prohíben el suicidio y el superko posicional. Dos pases consecutivos puntúan piedras y puntos vacíos rodeados. Resuelve las capturas disputadas antes de pasar; las piedras restantes cuentan como vivas. Las zonas neutrales no puntúan. Esta versión no tiene hándicap.Nexo ThunderNavigate two maps, activate checkpoints, manage ammunition and prepare for each boss.

These guides are written by PlayMind Arena for the current implementations. Found something that differs? Contact us.