PLAYMIND ARENA · PRACTICAL GUIDE
How to play Go
Reglas chinas por área · 9 × 9 · Komi 7.5 para blancas. Captura grupos sin libertades. Se prohíben el suicidio y el superko posicional. Dos pases consecutivos puntúan piedras y puntos vacíos rodeados. Resuelve las capturas disputadas antes de pasar; las piedras restantes cuentan como vivas. Las zonas neutrales no puntúan. Esta versión no tiene hándicap.
Written by PlayMind Arena · Updated 2 November 2026
Rules used here
Reglas chinas por área · 9 × 9 · Komi 7.5 para blancas. Captura grupos sin libertades. Se prohíben el suicidio y el superko posicional. Dos pases consecutivos puntúan piedras y puntos vacíos rodeados. Resuelve las capturas disputadas antes de pasar; las piedras restantes cuentan como vivas. Las zonas neutrales no puntúan. Esta versión no tiene hándicap.
Read a position
An isolated stone away from the edge has four liberties. A neighbouring opponent reduces that count. Connect to a friendly group to share liberties, and watch for groups left with only one.
A detail to notice
Before both players pass, resolve disputed captures on the board. This version counts remaining stones as alive and uses Chinese area scoring with 7.5 komi for White; it does not run a separate dead-stone negotiation.
Play on PlayMind Arena
Choose Play vs AI or Local two player to begin without an account. Select a piece or intersection, then a legal destination. Use Tab to reach the board, arrows to move focus, and Enter or Space to select. Move hints and sound can be changed in board settings.
Use Undo in practice to explore another idea. Practice games stay in this browser, do not sync between devices and do not change online points. Choose Play online to enter the sign-in lobby and invite an opponent; turn and match limits are shown before play begins.